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memer 10/15/2016 (Sat) 20:04:27 No. 1 [Reply]
Welcome to the /tech/nology board.
After the previous site disappeared I talked with the admin and we've decided to join spacechan.

You can help by copying old threads over and of course creating new threads.
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>>6
this css is alright but I hope we have the option of using the css from nextchan at some point it was fun!
It is known very well that Donald Knuth is smart as fuck.

But hip as well.

Post documents related to compilers.

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Zero Cool 05/15/2019 (Wed) 15:40:15 No. 248 [Reply]
CollabVM - Control collaborative virtual machines with other online

http://computernewb.com/collab-vm

Zero Cool 01/24/2019 (Thu) 01:49:26 No. 162 [Reply]
>x86 installs the management engine
>x86 is dead
>Odroid cancels the N1
>no affordable high-powered ARM pc any more
>ARM is dead
Will this be the decade of RISC V?
5 posts omitted.
I know the thread was artificially turbo bumped by a janitor but the Odroid N2 got announced already
>>229
are you talking about my hard shilling work?
>>230
>board is still deader than x86
>"hard shilling work"
arm wont ever be a viable replacement for x86 if they dont get some standards to the systems. on a normal pc everything just works because it has a bios/efi. on arm you have thousands models and all of them need custom kernels and bootloaders and usually only support very few operating systems.
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It should be fine.

HI I THINK MAC IS THE BEST Zero Cool 04/30/2019 (Tue) 16:29:04 No. 245 [Reply]
Trade-in values will vary based on the condition, year, and configuration of your trade-in device. You must be at least 18 years old to be eligible to trade in for credit or for an Apple Store Gift Card. Not all devices are eligible for credit. More details are available from Apple’s Mac trade‑in partner and Apple’s iPhone, iPad, and Apple Watch trade‑in partner for trade-in and recycling of eligible devices. Restrictions and limitations may apply. Payments are based on the received device matching the description you provided when your estimate was made. Apple reserves the right to refuse or limit the quantity of any device for any reason. In the Apple Store: Offer only available on presentation of a valid, government-issued photo ID (local law may require saving this information). Value of your current device may be applied toward purchase of a new Apple device. Offer may not be available in all stores. Some stores may have additional requirements.

Better QR games Zero Cool 04/18/2019 (Thu) 20:23:49 No. 232 [Reply]
In the aftermath of various video game news, I wanted to spitball an idea about a certain kind of collectible item. Just because the reality of these things is that the ones available to buy aren't really that great or well utilized, and are usually bogged down with pay-to-win schemes and such, so I actually find thinking about the possibilities more enjoyable than actaully taking part in some of these toys.

Did you use to go to the arcades and do that thing, that you put your coin on the desk to denote you're next in line to play at that cabinet? Well, I never saw it happen anywhere, but the tactility of coin-operation is still a really satisfying thing to experience, so I'm interested to think what would be a good implementation of a kind of a collectible coin, that could be used in a way to recapture that feeling of getting into an arcade and see your hard-worked lawn-moving hours turn into a spot of fun to be had.

My initial conception is this: let's say some company provides an arcade cabinet, that plays dozens of ROMs in the same vein as Neo Geo Mini, but actually is the premium experience that feels really good with all the nitpicks avoided. Just to have this idea start taking off. But this cabinet doesn't take money, this is the main thing, it takes collectible coins, which it then gives back right away, that are your own, Amiibo-like tokens with an NFC chip. What you do is, the whole process is determined by what coins you use, let's say you have to put in 3 every time, and that determines which game you choose, which character and what kind of settings, and they remember your statistics and user name which also makes them traceable back to you if there's some confusion over who's the real owner of which coin. Of course it doesn't stop there and brand new games could be much more exciting and have all kinds of features, but underlining the base concept and functionality is important at the start. So effectively you buy one maybe $7 token for a lifetime access to a single game at an arcade (as longa s you wait your turn, another one for a single character, and a third one. These are all same "type" tokens, so put them in different order and you'll just get some other game altogeher, and a different character. It's kind of vague like Spirits in Smash Ultimate, but every combination works.

I'm imagining these things as semi-replaceable, not something that you'd be devastated to lose, but which also would have some purposeful tradeability. You could own maybe 20 and be happy with that collection, and there shouldn't be any rare ones that are built to nickle and dime you and make you feel you can't just go to the store and get another one if you lose it. One coin should be like the save data to a short game with good replayability, something that you build but which can always be rebuilt if need be. Also leaderboards and accounts and stuff are of course online.
7 posts and 1 image omitted.
>>239
The worth of the chun li character and theme tune coin is devalued if I can get the whole base game for the same $7.

But the worth of the base game is devalued if I can only play as dhalsim on that stupid elephant stage.
>>240
Sorry for the bit of wait, I ate lunch.

I take these are conditional statements reliant on each other, right? Just in case, I'm not saying that you could EVER play the whole game with one coin insofar as that means the campaign with every character. Taking the seat once you get a hefty "1 game session" that can be set to any amount of time or deaths that seems reasonable. That's details. What you get is the option to never own the Dhalsim coin at all if you hate it, although there's the risk that using Bomberman in the character slot in SF gives you him.

I'm not quite parsing what you mean with the two-way devaluation comaprison. It's true that if you own the entire game as a home version, arcades are just an extra cost for the experience alone, but that's just how it is. Same thing if you buy a kitschy sailor coin or an anime figurine to put on your cabinet for $50, you don't get to play even a single video game with it, ever, it's give and take. If you mean to say that rent is always a scam and onwership is the way to go, I'm sorry but growing economy will always have income disparity and different levels of money attachment, my model has you own only the coins, quarter $ machines leave you owning nothing but your memories. I'm not going to admit to being mean for not being a socialist.


These exact models are just what I'm spitballing, they can be adjusted if the exact relevance to existing rental models truly are relatively unfair, but I don't think they are. On the contrary, I put effort to make exponentially MORE rewarding the more you invest. If you have coins from every possible game on offer, you can get a new character to play in EVERY game up to the amount of each game's representative's you own. If you have 5 coins for $35, that would be 5 games which each have 4 more coins left to determine your character, which in best case scenario is 16 characters. It would also be reasonable to offer some kind of trial option to try out various characters so you can learn which you like to play as, and there's a certain gatcha element to that already, but it's entirely possible to implement within the boundaries I already laid out.
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>>241
>If you mean to say that rent is always a scam and ownership is the way to go, I'm sorry but growing economy will always have income disparity and different levels of money attachment, my model has you own only the coins, quarter $ machines leave you owning nothing but your memories. I'm not going to admit to being mean for not being a socialist.
My first point (the one which I didn't really spell out for you) was that you don't get to determine the value of things - the market does that for you. You don't get to say "everything is worth $7" especially when the software hasn't got parity in terms of what's offered or what the public wants.

You can make your own rules up whereby you refuse to use artificial scarcity "as a rule", but the market leaves little room for kindness alongside profit-making. Which is why I think you would end up with $70 coins.

That was the main point. The second point I made (that was a little clearer) was that I remember how games used to be and would not buy anything where compromise has been introduced as a means to make money. I won't buy denuvo DRM. I won't buy a Terminator game wherein Arnie is DLC. I won't buy a game where it had less characters or cars than it had before (especially if DLC is all there is to make up the difference). And I wouldn't want your Pacman token if half the ghosts are removed in order to sell me those as additional tokens.

Essentially that point comes down to what should come as standard; should a car come with an engine, should a car come with wheels, should a car come with less than it had in the previous generation..

>I'm not quite parsing what you mean with the two-way devaluation comparison.
Hopefully you should do now.

>It's true that if you own the entire game as a home version, arcades are just an extra cost for the experience alone, but that's just how it is.
The two points I've mentioned are enough to tinker around with for now. The long list of problems that arcades have in general is interesting, but they aren't that specific to your idea of having coins.
>>242
>Which is why I think you would end up with $70 coins.
That line of thought is like saying introducing home printers for $2,000 was something as terrible as you're pointing out this to be, you're treating market adjustment as a single-moment flash in the pan. YOU don't get to decide what $70 is worth either, that's also for the market to adjust to. You assume the adjustment isn't already happening at the stage where all china shit takes only some cents to manufacture to begin with, and that's why we get the cheap stuff we get at all. $7 ALREADY IS the "$70" you're landing at because you imagine it in a vacuum where china shit costs as much to produce as the first domestic printers in a growing economy.

What ends up happening is that the producer needs those $70, yes, but they can only guarantee it by oversupplying the market with 12 coins for every 10 that absolutely has to be bought, or the whole enterprize folds. If the demand isn't there but competition is, it will lower the price, not raise, so eventually the coins all end up with 70% off when the only solution is to produce 20 items for the $70 that absolutely needs to be gained.

If we merely imagine that the producer gets such an easy market share that it can start increasing the price as if competition doesn't exist, it absolutely means that economy is booming to an atrocious degree and every customer is just way too rich to not afford it, and the whole point is moot, it just means dollar nominal value sinks because a massive part of growing economy trades in dollars. That's what the case was when people were buying printers for $2,000. Market determined the value of $70 to be comapratively quite low. But of course adjustment to this direction now is hypothetical and implausible, I'm just entertaining the point that market would make the production of some NFC chips a bottleneck. You can go to ebay and buy sets of Animal Crossing amiibo cards for cheap right now and market boycott by a subset of "gamers" hasn't done shit to stop it. What happens nowadays is that supplier just competes with quantity until the price becomes acceptable.
>>243
>$7 ALREADY IS the "$70" you're landing at, because you imagine it in a vacuum where china shit costs as much to produce as the first domestic printers in a growing economy.

I do not think $70 coins would be expensive to produce. They would literally be worth nothing. I'm saying that market philosophy insists that you maximize revenue, and it does not permit you to be merciful towards the gullible nor charitable towards the needy.

If at some venues drinks are free or refillable, why should a man pay? Coffee beans cost pennies by the tonne.. so why should a man pay?
If at some venues the buffet is free, why should a man pay?
If at some venues the games are set to freeplay, why should a man pay?
If in some guest lodges the beds are free, why should a man pay?

I'll tell you why: because you are not the arbiter of worth and it is not yours to determine - the market will do it for you, with or without your observance or participation. Sure, some places have tried various business models where one or two of the above items were offered freely, but to be competitive in the market you will wind up charging the maximum amount for anything and everything that you think men will be willing to pay for. $100 golden monocles, $150 A++ Christiano Ronaldos, $200 skins.. and these items aren't even tangible except in 1s and 0s, the production costs for each is laughable.

Capitalism does not allow you to sit back and relax and be friendly to people. With success you'd be finding new ways to try to tax the chairs they sit on, the space they take up and the air they breathe.

I do not fault you or your design for it. The market way is the best way, even if it's an extremely flawed way. What I've been saying to you is you should be honest about it from the outset.

>What ends up happening is that the producer needs those $70, yes, but they can only guarantee it by oversupplying the market with 12 coins for every 10...

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Zero Cool 04/03/2019 (Wed) 06:34:20 No. 221 [Reply]
What's a good HDD encryption program for Windows?
>>221
Facebook? Reddit?
>>222
ban this nigga for wasting trips
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>>222
I am a TRIPS GOD!

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Zero Cool 07/31/2018 (Tue) 23:43:07 No. 139 [Reply]
What web browser do you use? I recently installed ungoogled chromium and it works amazing! On top of that, as the name suggests, it disconnects everything related to google, and it also sets duckduckgo as the default search engine, meaning google won't be able to spy on you!
21 posts and 2 images omitted.
I recently swapped my Opera for vivaldi. On my desktop I use both because Opera out of all the browsers I've used seems to work best with jewtube so I use it only for that meanwhile vivaldi is for all my general browsing. Is TOR just a meme or is it worth trying?
>>212
only for .onion websites obviously
Firefox, and when I'm tired of all the hipster technology Netsurf or Lynx.
>>203
They're injecting a referral for their affiliates to recognize for monetization. Since it's a security based browser, its default settings probably make it difficult to track referrals, and its users probably all lock it down. I don't even use Brave but that FUD is a little sus.
/bin/mothra

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Zero Cool 09/08/2018 (Sat) 08:17:58 No. 145 [Reply]
>google analytics on this site
fuck you
2 posts omitted.
>>148
I'm willing to hear it if there is.
Just wanna see what boards are popular and GA was my first option.
>>149
HN regularly records alternatives to GA: https://hn.algolia.com/?query=google analytics
One example is countly: https://github.com/Countly/countly-server
If all you want is what pages people visit, you should really use server side logging, which is more reliable (cant be blocked) and less invasive (doesn't give away every keypress, let alone to google)
thanks for visiting OP! see you never!
>>148
Self-hosted matomo with pseudonymization enabled.
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Just use uBlock Origin, then this chan becomes comfy.

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Zero Cool 07/29/2018 (Sun) 15:30:56 No. 134 [Reply]
How does a complete noob get into programming? I want to start with websites since I figured it would be easier.
Do I learn HTML first or CSS first?
13 posts and 2 images omitted.
>>177
ur right u should do everything in javascript
>>175
This sounds like a good way to get started.
>>134
CSS is used to make HTML look nice, HTML is the actual 'meat' of the site per say. I recommend learning HTML, then CSS, then PHP. Learn HTML and CSS first to get used to the very specific grammar that is natural of machine-parsable languages. Then PHP, which is more "programming" and mathematical than the very visual HTML and CSS.
>>134
You can start by reading Structure and Interpretation of Computer Programs which is a highly recommended book for complete beginners, after that you can delve into any programming language or you could read about algorithms, if you choose to practice a programming language afterwards the recommended choice would be an easy programming language like lua or python.
Programming is all about learning and having fun, like everything in life.
>>208
That's the worst possible book you could ever recommend. Incomprehensible even to comp sci graduates. All the examples are in scheme, and it introduces fucking big(O) analysis in the first chapter, a topic not usually discussed until data structures class.

Basically, what I'm saying is unless you're IQ > 180, SICP is an awful place to start.

Stallman on "The CPU"~ Zero Cool 01/04/2019 (Fri) 01:11:40 No. 154 [Reply]
"You can't make your own CPU/processors."

- Richard Stallman

https://youtu.be/jUibaPTXSHk
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Stallman was born March 16, 1953, in New York City, to a family of (((Jewish heritage))).
>>155
It gets better.

Stallman is openly childfree. He has urged others to not have children, viewing it as objectionable for reasons centered on family tensions and overpopulation. He argues that not having children better liberates people to find more productive ways to "make a positive contribution to the world".

Jew telling people not to reproduce, I wonder why he would say such a thing!
>>169
perhaps because of overpopulation, and because less constraints means people are better liberated to find more productive ways to improve the world

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